Susin

Age/Gender: 14, Male

Newgrounds Stats

Sign-Up Date:
7/13/08

Level: 20
Aura: Neutral

Rank: Civilian
Blams: 0
Saves: 0
Rank #: 0

Whistle Status: Garbage

Exp. Points: 4,310 / 4,440
Exp. Rank #: 5,236
Voting Pow.: 6.21 votes

BBS Posts: 8 (0.01 per day)
Flash Reviews: 38
Music Reviews: 3
Trophies: 0
Stickers: 0

All Flash Reviews

38 Reviews | 4 w/ Responses

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Score: 0
Be Unique

"Well..."

submission: Be Unique
date: June 26, 2009

I mostly enjoy games when I can play them.

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Score: 1
DarkBase 2 - the Hive

"What?"

date: June 24, 2009

I saw the controls, seemed nice. But when I try to play it, it friggin' loads everything at the same time on my computer it lagged for 2 minutes before I could close it.
I knew this would happen when I saw it was Crazy Mokey's. You never consider average PCs.

What's the point if I can't play it?

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Score: 10
Super Mario 63

"Could've been better?"

submission: Super Mario 63
date: June 20, 2009

I found this to be the best fanmade 2D Mario ever. It's so much like Super Mario 64, and I love it! The levels, the amount of prizes, items, LEVEL DESIGNER (though I didn't use it much.
Oh, here's a tip: There is a secret level full of 1-UP Mushrooms. Just go to the castle (inside), jump above the highest door and press up.
To unlock the Level Designer and other stuff, keep finding Star Coins. There's one hidden inside one of the first rooms you can open.
In the Ice level, grab the Fludd and enter the igloo. Metal and Invisible Mario are there.

What I liked about it was how well developed everything was. So... complex, addictive, long...

Oh, BTW, right before I forget: To run faster, use my Jump-Dive technique:
Run, jump, dive (press down) then clickly jump, dive, then jump and dive...

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Score: 8
Ultimate Assassin

"It was fun"

submission: Ultimate Assassin
date: June 19, 2009

It was fun, but needs several improvements. Specially by showing the exit immediately after you kill the guy, or as soon as you enter the level.

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Score: 7
Hover Kart [Multiplayer]

"Well..."

date: June 17, 2009

This would easily be my favourite multiplayer Flash-game. And I would give it a 12/10 if I could. However, the real money for in-game money really bothers me, since it does affects the XP gain and coins. And that would be fine if coins weren't actually significant.
Here's my sugestion:
Instead of selling those upgrades that may actually give you advantage (secure item, extra slots) for normal coins (that could be bought for real money) make them for a special currency that can only be achieved by playing.

This would make it fair for those that can't/won't pay, and give something (customization, without affecting the gameplay) to those who want to and can help.

June 17, 2009

Author's Response:

Hey Susin! Thanks for the feedback. Right now, coins can be earned by just playing any games on the site (as long as you're logged in of course), but with the Coins for purchase, those are really there for the folks who don't have the time to save up for the items the want. And I'll be honest, while the power up items do give you an edge, they don't make a tremendous difference (for me anyway, haha). Plus the Coin sales help support us and give us the pleasure of pumping out new games.

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Score: 6
Spark Game

"Glitched"

submission: Spark Game
date: June 12, 2009

Though it was pretty well done in some parts and aspects, freeplay lv 12 is UNPLAYABLE because of an extreme lag, probably due to excesive use of saws or hanging platformas.
6.5

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Score: 10
Thing-Thing Arena 3

"Wonderful"

date: March 14, 2009

OK, so, I think that I will finally have to review this game.
So, first, the glitches:
If you get your Beretta, than a second one, reload it, you will get 30 max ammo. Throw it, and you will still get 30 on the SINGLE Beretta.
Now, about executions: They take so long, you actually start to recover health, and that adds to the easiness and boringness of the game. Make them quicker. Oh, and I wish I could throw the Lead Pipe for more Melee weapon (that can actually have batteries. A light saber, maybe.) Then I would execute with my bare hands by hanging them by their necks. YEAH!
So, this game is awesome. The customization. The fights. YEAH! But I still wish I could play it co-op with a friend online.
The reload system works fine. I like it. But I don't seem to find that key that would make you hold, when dual-wielding, each weapon at a side. That was stylish and useful!!! And I don't understand the difference between Casual and Hardcore difficulties, but I play Hardcore, anyways. And I think the enemies were a little repetitive, and a level editor would be nice. AND WHAT HAPPENED TO SENTRY BOMBS AND ZOMBIE MODE?

So, I am expecting you, Sean, to read it. Please, do it and answer.

Byebye, and until next game!

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Score: 3
Noidzor 2

"Nope, sorry"

submission: Noidzor 2
date: December 5, 2008

I agree with Szym.
And who said this is a "Platformer"?
You suck for that.

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Score: 7
ET Smash

"Fun"

submission: ET Smash
date: November 27, 2008

Fun, but some power-ups to regain HP would be great.
Also, more weapons between levels, different enemies and an infinite "Continue" feature.
And make hot-keys for weapons,

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Score: 10
(Twisted) Cooking Mama

"Your damn right!"

date: November 27, 2008

Why making turkeys suffer so much! I knew of this, and I really fell like being veggie. Too bad I can't give up on eating cow meat. Damnit.
Nice game! That is Mama's style!

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